SDDC_Driver
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uti.h
1#ifndef _UTIH32_
2#define _UTIH32_
3
4BOOL MakeWindowTransparent(HWND hWnd, unsigned char factor);
5void SendF4();
6bool GetStateButton(HWND hwnd, int controlID);
7void Command(HWND hwnd, int controlID, int command);
8
9/*
10#define FOREGROUND_BLUE 1 // Text color contains blue.
11#define FOREGROUND_GREEN 2 // Text color contains green.
12#define FOREGROUND_RED 4 // Text color contains red.
13#define FOREGROUND_INTENSITY 8 // Text color is intensified.
14#define BACKGROUND_BLUE 10 // Background color contains blue.
15#define BACKGROUND_GREEN 20 // Background color contains green.
16#define BACKGROUND_RED 40 // Background color contains red.
17#define BACKGROUND_INTENSITY 80 // Background color is intensifie
18*/
19
20enum console_color {
21 TXT_CYAN = FOREGROUND_BLUE | FOREGROUND_GREEN | FOREGROUND_INTENSITY,
22 TXT_GREEN = FOREGROUND_GREEN | FOREGROUND_INTENSITY,
23 TXT_YELLOW = FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_INTENSITY,
24 TXT_RED = FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_INTENSITY
25};
26
27void SetConsoleColorTXT(console_color c);
28
29#endif